Description :
Aww this is such a cute game! Bouncing red blobs are dropped onto the screen and your job is to keep them away from the puddle of toxic green slime, along with more hazards including bombs, one-ton weights, and bowling balls. There's not much more to it than seeing how long you can survive, but that doesn't make it any less addictive. Just try to keep them safe for as long as possible, since you are "Big Brother" for those small creatures. . Hold down mouse button to drag red blobs to where you want them to go.
Blob Farm

Blob Farm

Description :
Aww this is such a cute game! Bouncing red blobs are dropped onto the screen and your job is to keep them away from the puddle of toxic green slime, along with more hazards including bombs, one-ton weights, and bowling balls. There's not much more to it than seeing how long you can survive, but that doesn't make it any less addictive. Just try to keep them safe for as long as possible, since you are "Big Brother" for those small creatures. . Drag and move the blobs around away from the green slime, and bowling balls

Instructions :
Hold down mouse button to drag red blobs to where you want them to go.

  • The on-again, off-again big-screen treatment of Midway's arcade driving game Spy Hunter seems to be on once more. Variety is reporting that Universal Pictures is once again trying to turn the key on a Spy Hunter film, this time with veteran game-to-movie filmmaker Paul W.S. Anderson (Resident Evil, Mortal Kombat) set to co-write and direct.

    Whether or not Dwayne "The Rock" Johnson--previously attached to play the film's protagonist--will remain attached to the project is undetermined. Johnson previously appeared in Midway's Spy Hunter: Nowhere to Run for the Xbox and PlayStation 2, a game that had been intended to tie into the movie before Universal's production hit delays.



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  • GameCanvas is a Canvas with additional capabilities; it provides methods for immediate painting and for examining the state of the device keys. These new methods make it possible to enclose all of a game's functionality in a single loop, under control of a single thread. To see why this is attractive, think about how you would implement a typical game using Canvas:

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